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Sawyer said on July 2nd, 2008 at 12:24 pm :
I’d say the biggest issue only having one format is the DRM lockdown that music vendors buy into. iTunes has done it for ages, using m4p, which is just AAC with a DRM wrapper. Microsoft has done it with protected WMA files. Fortunately, people with a lot of time on their hands have enabled us to crack the encryption with free tools and liberate the music into a free format. Proprietary formats will exist as long as consumers tolerate them. Rhapsody just announced an MP3 music store, joining the ranks of Amazon and a few other MP3 retailers. Their quality is greater than the AAC files purchased on iTunes, which could help tip the scales in their favor.
Since I am in a research lab dealing primarily with audio files, and since I recently read an op-ed about the uselessness of the multiplicity of proprietary and open source codecs, I’ve decided to do my own investigation.
Basically, there are three types of audio codecs, a codec (short for compression/decompression) any sort of program that can compress or decompress signal data, such as audio or video:
The following table lists the six most popular formats:
| File type | Description |
|---|---|
| mp3 | MPEG-1 Audio Layer 3, perceptual audio coding and psychoacoustic, lossy compression |
| wav | Waveform audio, uncompressed audio in pulse-code modulation format, native to Windows. Basically “naive” encoding where silence and sound is encoded using the same number of bits. |
| ogg | More correctly referred as Ogg Vorbis, or Vorbis. Open source, lossy audio codec, designed as successor to mp3. |
| flac | Free Lossless Audio Codec, open-source lossless audio data compression with information from audio stream. |
| aiff | Audio Interchange File Format, uncompressed big-endian pulse-code modulation, native to Apple Macintosh, akin to wav for Windows. |
| aac | Advanced Audio Coding, standardized, lossy compression and encoding, default audio format for Apple iTunes, Sony’s PlayStation 3, Nintendo’s Wii, designed as successor to mp3. |
Why are there so many formats? No doubt each of the companies involved in their development hoped that their format would outlast its competitors as the format of choice by the masses. No doubt mp3 has performed remarkably in that area, primarily because of a careful compromise between audio quality and file size. At this point it would take a market revolution of sorts in order for the masses to accept another form- forcing users to adopt it (like Apple’s favorite .aac) particularly due to the popularity of mp3 players (imagine instead referring to it as the aac player?) Because of the simultaneous emergence of so many codecs, hardware needs to be configured in order to decompress and allow for playback - cause for many a headache.
Why not keep it simple, audio engineers, and just have one audio file format for each of the types?
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